I have notice that some artist have taking short cuts an by pass some of the basic fundamentals like anatomy, colour theory?
Oh well, the Pisa tower shows nicely what happens when you build a beautiful thing on a bad fundamental. I would say Fundamentals can and should be aimed to improve continuously, the understanding of light, composition, anatomy as well as understanding materials is something that continuously can and should be improved. Skipping these usually shows no matter how beautiful a rendering is. As I usually say one does not have to be a Master cook to smell a foul egg, even non-artists will see if an arm is wrong, an armor design doesn't make any sense or whatever. Understanding design, function, “how its built” to invent your own, is an integral part of my daily work, so I read a lot in my spare time, study and test, there always is something to learn. So when I face a new topic, I only will have to do research on something specific to that and can add that to my “visual library” that constantly expands.
Also, all you do is photo bash and on a con a kid comes to you and goes like “I'm your biggest fan can you draw me a dog?” and you can't draw at all because you skipped over drawing your whole life.... you get the idea.
Sacha Angel Diener
I personally would approach it much less dogmatic. I'm coming from a country where Illustration has pretty much died down in the 80ies, that has no game nor film industry, and where “real art” are assets, generic modern art that has little to nothing in common with the craft of old masters, while those guys do build an “exclusive club” who is being legitimized by art critiques who barely can draw a straight line but will judge all illustrators or concept artists do unsaleable kitsch.
To go through and learn what I did put me into the position of a “starving artist” too, even tho I paint “commercially”, for the entertainment industry, but what is good art?
Isn't good art something that moves you, emotionally, touches you, which is something on a very personal level a matter of taste, and I don't think the tool/medium is the main concern.
A blue square on a yellow canvas which sold for 46 millions might be dis-proportionally more valuable, commercially, while it was done traditionally, how does it have any emotional value, nor did it need in any form the extend of classical skilled achieved by illustrators who maybe painted a picture that was used for an add instead or a game, a book cover and touched thousands of people, stirred their hearts, inspired them, yet paid a fragment of that at best.
I think the judgement of good art at the end should be up to the people, what they personally like and would like to have at their wall, and in time, people who now have much easier access to artists they like will decide for themselves what they like, not just what some art critique tells them is actual , real or good art and what they are willing to invest into.
Knowing you back history what would you say to artist across the world that is the one thing we all share in common?
Generally Artists are eager to learn, many travel, are more open minded and art is something that universally connects people. We artists are hard workers, we struggle the same daily fight to come up with something awesome, we share the same pressure the same frustrations.
We all share a part of our soul with the public which leaves our ego vulnerable to some degree, this might be difficult to young artists. Fact is, he sooner you kick your ego out of the window the sooner you are open to improve what you do, becoming a team player also enables you to interact with others, to share your worlds and to do things with others you never would have been able to achieve by yourself. Most Industry Pros I know are down to earth enjoyable persons very easy to get along with and good team players.
Also, talking with others is important, example, we all need to pay our bills. Share knowledge, also talk prices, talk client experiences, learn from each other can save you many painful situations.
Also keep your inner child alive, reserve time for personal stuff where you can live out your own personal ideas.
Artists usually are strongly self driven so I think we all share this passion that burns like an eternal flame inside of us, keeps us warm in dire times, and makes it in all we go through worth fighting for. Also, it is important to plan in time to relax, gain back energy, keep your health in a good condition, for even tho its an enjoyable work its still work. And the most beautiful reward of our work for me is if we do a good work, we make people happy.
Now when your doing or working on a project I notice that this has come up with other artist. How do you keep your own work separate for the productions that your currently working. Meaning does the company you work for have the rights to your personal designs while your doing there's, how do you dance between the lines?
I don't. Working in a project means I am a brush for hire, I offer my knowledge and I get paid for it. I don't hold back I don't do anything different, I always try to top myself and working with others in a project also pushes me even harder to try to improve, likely in return implement new methods and workflows. The company will own the copyright I don't mind, it's what you do as a professional. When I go back home, do personal work, I paint whatever I like, have fun coming up with my own taste and approach, but when I do studio work I leave my ego outside of the door, which doesn't mean I don't bring in own ideas, but I'm aware I work for someone else franchise and will pay my bills. I will do my best there.
I find it important that if you freelance from home you work with the same mindset, and do take time for personal work, this is what you do have your copyright on, can live out your personal taste and hopefully create your own IP over time.
So you have mastered both forms of Digital and traditional where do you go from here?
Practice, improve, get faster, to be able to work more detailed in the given time frame. I still go to figure drawing in my spare time, I still try to find practising time to improve what I do, I never am satisfied with it.
Also, in Digital there always are new things to learn, new tools, if art is not your passion, something you do all your hearts desire, or lack the will to improve then keep it a fun hobby.
The other artists will always try to improve too, one can do that together sometimes, collaborate and grow together. There will never be such a thing as a perfect work, there is always room to improve, and the deeper your knowledge the more you are aware of how much more there is to do so. Your eye gets sharper you see things you haven't seen a year ago, as your observation skills grow you also see more things you can do better, or work on brush economy how to achieve the same with less strokes and so forth. This then grants you that extra time to give that small extra to make your current work the best you ever did, to make it a new milestone worth all the time and effort you invested.
Understanding the fundamentals is really important, but what is really important for an artist to understand or have an understanding about who they are?
A distinct Style is something that is important yes, and it develops over time. Let's say 4 artists paint the same object from the same angle and all aim for perfect photorealism, you wouldn't be able to point out who did what of the 4 paintings. So personal interpretation is where the fun begins, and it develops as well by just doing it, in time your lines get distinct, the way you choose to use light, the way you choose to highlight features, proportions, dynamics, color choices. In time you also have automatically built your own taste which will change over time as well, and its all part of the continuous learning process I mentioned earlier. Don't try to stylize a face before you understood what you stylize, so understand how a nose works, and then simplify it, or change it to what it “appears” like to you, but first, study actual noses, that of course goes for everything. Design fulfills function, understand function to develop good designs.
Now this is a subject that is never really covered or is lets say taboo commercial vs traditional art forms. Traditionalist or key “Starving for your art” say doing commercial art is sale out, but I never understood why, what are your views on this?
Sacha Angel Diener
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