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Lead character is gorgeous, barely clothed police officer Jane Davis (well, unless developers forgot to erase their personal polygon company for long winter nights from all currently released screenshots) who one day stumble upon hostage rescue operation conducted by operatives of a classified government agency. And since fate walks mysterious path Jane suddenly realized that she got her hands on some sensitive information which, if leaked to the general public, could shake its very foundation. Probably no-one is surprised her curiosity is immediately set on fire. Then it takes just one shower and quick coffee session with her girlfriends to get this policewoman with awesome body to start her own investigation. Investigation, that means a lot of troubles in the first place.
Thing is, the aforementioned agency has no interest in Jane snooping around. Especially when releasing those material could lead to end of society as we know it. But that’s not all, as you quickly get used to after finishing several adventure games. Soon after that other players appear on the scene – no less mysterious conglomerate trying to use the information to its own gain and resistance, that would like to get hold of it too – who are successfully messing around with each others plans. There’s death lurking on every inch of the way and Jane is forced to choose which side she will trust. Will she get in bed with agency, conglomerate or resistance? Or will she keep everything to herself and try to figure out what’s going on on her own?
Remember those times you spent bossing George Stobbart around? Desperately trying to figure out which sword was the hell broken? It was mostly games like this that shaped our youth and it is goddamn shame they’re slowly becoming something we can cherish only in our memories. Fortunately, there are still few people out there crazy enough to go against all odds, decided to fight their way through flood of badly designed shooters, dull RPGs and just plain stupid casual games. But they need help. Our help.
Through June and July Kickstarter hosted campaign which was trying to raise enough money to finance development of Hexit - old-school, sci-fi point-and-click adventure game. Campaign was sadly unsuccessful but not all hope is lost yet. Project combining immersive storyline, beautiful pre-rendered graphics, rich world and interactive environment did not say its last word. Quite the opposite actually, Hungarian developers from CyberphobX studio are determined to deliver this game to the market and once more it’s up to us whether they succeed or not.
But just like every responsible customer even you should gather all available information first, especially when it’s so pleasant to read. Authors, by the way, big sci-fi fans, allegedly get inspiration from semi-praised movies like Blade Runner and Total Recall (the new one, you know, the one where you’re not sure if you should cheer for Kate Beckinsale or Jessica Biel as they repeatedly fight for I’m-the-most-beautiful-woman-in-this-film award), which should serve as template for getting the right mood and most importantly – diverse world. After all, every good adventure game is meant to be built on fine story with more twists than a bag of pretzels. Needless to say, as of now everything indicates that Hexit will have no problem with it.
From Hexit Kickstarter Funding. 2012.
Péter Horváth: designer -Csaba Horváth - Csaba Kanal: - -Ágnes Staudt - Gyula Pozsgay- The Creators
When pointing and Clicking is not enough.
The Team Each member of the team has worked previously as game developers. Some of us have more than 10 years of experience in the computer game industry. We have always been devoted and willing to commit our free time to this profession.
The members of the team:
designer, visual art.
Some of the major projects he worked on: Crysis: Warhead, Warhammer, Terminator 3 ...
His previous works include the programming of several strategy games, such as Police Simulator 1 and 2, Traffic Manager ...
Contractors: Gyula Borbély: production manager.
Her previous projects include Armies of Exigo, Crysis Warhead, Warhammer, Terminator 3
Gyula Pozsgay: graphics. His previous projects include Warhammer, Nadirim, Terminator 3
Please check out our team video with some in-game footage from the current status of the HeXit editor. At Our Site HexitGame.com
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Story this big would be enough for several games these days and developers are aware of that. Hexit is from the beginning planned as mini series containing six to ten hours long episodes. This way studio can explore game universe to its fullest and what is most important, we, players, can start looking forward to whole bunch of side stories. How the hell could this not be funded the first time I’ll never understand, because intriguing storyline isn’t the only thing Hexit has to offer. CyberphobX wanted to make the game as appealing as possible so the game got beautiful pre-rendered graphics which basically means that Hexit will look awesome even on slower computers. Now, combine it with a fact, that every single line of dialogue in the game has been dubbed by professional voice-actors and you can bet your left testicle that audio-visual side of the game will blow your head away.
But like they said in those stupid commercials, that’s still not all. In second paragraph of this article I promised you interactive environment which really is on the menu. Developers promised that the game will feature highly detailed locations you can freely explore and countless usable items. If you’re particular fond of games that test your intellect by forcing you to find out which items are compatible with each other (oh, how I miss you, Gooka), this could be the right one for you. So the question is not if, but when. And when is for you to determine.
CyberphobX is currently working on first episode and if you wanna make sure you’d be able to download it in a couple of months I’d recommend to show some balls for starters. Visit official homepage, Facebook page or write a letter, that really doesn’t matter. Just let the developers know that you’re here, that you want this to happen as badly as they do and most importantly, that you’re willing to spend few dollars to help them. Because even though the authors are very experienced (Peter Horvath, designer of the game, for example worked on such titles like Crysis: Warhead or Warhammer) they can’t do it alone. So, do you have what it takes?
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